BLOODBORNE PC 60FPS 1080P4K AI Upscaling 1080p Basic 4K Upscale Clearly a higher resolution, but fascinating how the cobbles here lose some of their perceived 'depth' in the upscaling process. 4K AI Upscaling 1080p Basic 4K Upscale AI upscaling can have issues when dealing with sub-pixel detail at 1080p, transparent elements and fog. The AI model can occasionally smear and reduce detail in this mode, while still 'looking' like a higher resolution overall. 4K AI Upscaling 1080p Basic 4K Upscale A cleaner image on the left here, but interesting to see how ground detail is so different in the mid-distance. 4K AI Upscaling 1080p Basic 4K Upscale Another fine result - and it's interesting to see how chromatic aberration on the left there is dealt with in the upscaling process. 4K AI Upscaling 1080p Basic 4K Upscale Upscaling ground textures here - a mixed bag but clearly cleaner overall. 4K AI Upscaling 1080p Basic 4K Upscale The AI doesn't quite know what to make of the face of this abomination - but look at the phenomenal improvement in hair rendering resolution. Ground texture detail seems to give the upscaler some issues. 4K AI Upscaling 1080p Basic 4K Upscale Another nice upscale - interestingly, HUD elements almost always look native after the upscaling process. Some detail can even be lost even if the result is cleaner overall. BLOODBORNE PC 60FPS HOW TO4K AI Upscaling 1080p Basic 4K Upscale In some scenarios, the AI scaling model doesn't quite know what to make of the detail and how to enhance it. Results are sometimes revelatory - and it's even better in motion. BLOODBORNE PC 60FPS UPGRADERegular readers and viewers of Digital Foundry may have noticed that we're excited by the arrival of AI techniques in gaming and we've used AI upscaling ourselves for everything from YouTube thumbnails to restoring old development footage in our colossal Final Fantasy 7 retrospective, so why not see if we could deliver the complete Bloodborne upgrade package? With 1080p60 video in the bag, why not shoot for 4K too? Thus began a week of experiments using a tool called Topaz Video Enhance AI, which uses a number of different AI upscaling models - and it turned out that most of them could deliver appreciably higher detail.ĤK AI Upscaling 1080p Basic 4K Upscale The proof of the pudding - comparing our AI upscaled footage with the original 1080p input. This was legit, it was indeed Bloodborne running faster and smoother than we'd ever seen before and it looked great, but we wanted more. First of all, trophy notifications are of the PS5 style, while performance is essentially a flat 60 frames per second from start to finish at 1080p with just the occasional dropped frame - something we had never seen before. We've not actually seen the console running the game, but there are two definitive pieces of evidence in the capture we have that confirm that this is indeed running on Sony's new console. with an extra pass of AI upscaling for a 4K presentation!Ī few weeks back, we received footage from someone who we understand to have taken McDonald's patched rendition of Bloodborne and had somehow managed to get it running on what we can safely assume to be PlayStation 5 development hardware. BLOODBORNE PC 60FPS PATCHWatch on YouTube Bloodborne's unlocked fps patch as it runs under back-compat on PS5. McDonald's patch was released publicly a while ago now and could be run on development PS4 hardware and exploited retail machines. A locked 1080p60 was off the table while even 720p60 had issues, presumably because having removed the GPU bottleneck, CPU limitations became the issue. But the problem was that the game was never designed to run on PS4 Pro, it couldn't tap into all of the power of the machine - boost mode was as far as you could get. BLOODBORNE PC 60FPS PROMcDonald tapped into changes to the code of Dark Souls 3's PS4 Pro patch that enabled an unlocked frame-rate, bringing them into Bloodborne and essentially allowing the game to run at up to 60fps. Back in May 2020, Digital Foundry showcased an unofficial unlocked fps patch for Bloodborne, coded up by Lance McDonald. The story behind the video is actually a bit of a saga. However, today, we can show how the game looks running flat out at 60fps via backwards compatibility, along with an additional pass of AI upscaling taking the action up to 4K. In the here and now, if you play Bloodborne on PlayStation 5, you have a 1080p experience at a wobbly 30 frames per second that is barely improved over the PS4 original. There was never a sequel to the game, and not even a PlayStation 4 Pro upgrade was delivered. Bloodborne is one of the most celebrated platform exclusives for the PlayStation 4, but similar to the original Demon's Souls on PS3, there's the sense that momentum for the series has tailed off, despite enormous critical acclaim.
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